Two warriors go head to head. There will only be one victor once blows have
been exchanged and advantages gained and lost.

Duel

Two individuals go head to head with both players accumulating points as they go. If an individual is trailing by an insurmountable points deficit on the 9th tee, the match can still be won by choosing to activate the “steal” rule. This rule states that if the trailing individual makes a hole in one in the red zone they “steal” the match. This can only be countered if the leading player matches this feat. In the case of a match being tied the winner will be decided by a sudden death playoff.

Key Rules

  • When playing to the green a ball striking any flagstick or hole is considered rub of the green and the ball should be played as it lies
  • When playing to the green any flagstick can be removed as in the normal rules of golf
  • If when on the green, a hole other than the one nominated, is in the line of putt, then the ball may be placed as near as possible to its original position, no nearer to the nominated hole, that allows a clear line of putt
  • If a player’s ball goes in the wrong hole, it should be placed without penalty as near as possible to its original position, no nearer to the nominated hole so as to allow a clear line of putt

Order Of Play

  • The player/team with the highest points total from the previous hole has the honour on the next tee
  • If all players/teams play to the same Zone, the furthest from the hole plays first
  • If all players/teams play to different Zones, the player/team that is the furthest from their respective zone flag should play first. If in doubt the player/team who nominated the harder zone should play first
  • Once all balls are on the green, the player/team who have nominated the hardest Zone shall hole out first

Zone Golf Rating when playing DUEL

When playing “DUEL” the difference between both players ZGR is the head start given to the player with the highest ZGR.

Example:
Player A: ZGR = 12

Player B: ZGR = 30

Player B receives an 18-point head start (30-12=18). This score should go in the points lead box on player B’s Zone Golf scorecard. *

*If both players wish to count their scores for ZGR purposes then they can enter their ZGR‘s in the points lead boxes as normal, which still gives player B his 18 point advantage.

Get your Zone Golf Rating (ZGR) and play another individual evenly Find out more

"The different hitting areas and zones to aim for will make it fun with a lot of strategy involved because of the risk and reward. That’s what golf is for us at the highest level."

− Justin Rose

"Looking at different targets on greens and new challenges is always going to be good to get kids involved"

− Ian Poulter

"I always like to play golf when it’s thinking outside of the box and doing things a little different. This is about fun and if I can play well my charity will be greatly rewarded."

− Paul McGinley